I’ve been thinking about characters in games a lot more recently, and specifically, the problems with NPC (non-player characters) entities in MMOs. Your typical MMO features hundreds of characters – quest givers usually – who come and go on an endless conveyorbelt of sob-stories and XP rewards. It’s hard to care for the 10th, 50th, or 100th NPC mother with a missing son, or someone needing their precious supplies gathered from the bellies of wild animals. So, with that in mind, here’s my police-suspect-inspired checklist for making a character work in a game.
Tag Archive: mmo
Imagine you’re in the world of Guild Wars 2 – the Shiverpeak Mountains in particular. It’s cold; a perpetual winter, where even the warmest parts of the landscape are barely above 0°C, birch trees and fir trees dominate a landscape peppered with shaggy bears and fantasy beasts of burden of massive size and thick dense pelts. Nearby, the lakes are frozen solid to a depth of 10m or more, the hills are covered with thick packed snow, and the homes of the Norn have extremely pointed roofs and gigantic fireplaces. This place is COLD.
Now, skip the video above ahead to 3:33 to see the default armor types for the 8 different Norn female classes. Remember – it’s bitterly cold.
I picked the Engineer class. Can’t imagine why, can you?