Animal Crossing New Leaf QR Code for Mabel’s Jumper in the Gravity Fall’s Intro
I’m a fan of the Disney cartoon series, Gravity Falls – it’s funny, charming, and just a little surreal. I’ve also gotten rather involved in the most recent release of Animal Crossing on the 3DS; New Leaf. So why not put these things together and re-create the amazing Mabel Pine’s light-up jumper from the intro sequence, for my character in Animal Crossing? Now you can too, if you so wish.
The intro, with the jumper/sweater in question at 22 seconds in, beneath the cut.
So, this is my big internet debut!
Only 6 days to go before release now, and I’m very excited. Looking forwards to seeing how people feel about Elizabeth – the women we worked so hard with.
(And it is the weirdest, most peculiar, thing to see your face on video for the first time. Unnerving as all get out.)
Imagine you’re in the world of Guild Wars 2 – the Shiverpeak Mountains in particular. It’s cold; a perpetual winter, where even the warmest parts of the landscape are barely above 0°C, birch trees and fir trees dominate a landscape peppered with shaggy bears and fantasy beasts of burden of massive size and thick dense pelts. Nearby, the lakes are frozen solid to a depth of 10m or more, the hills are covered with thick packed snow, and the homes of the Norn have extremely pointed roofs and gigantic fireplaces. This place is COLD.
Now, skip the video above ahead to 3:33 to see the default armor types for the 8 different Norn female classes. Remember – it’s bitterly cold.
I picked the Engineer class. Can’t imagine why, can you?
While we wait for the official Journey soundtrack to emerge, the composer, Austin Wintory has several of the tracks and excerpts on his SoundCloud page.
Listen, and float far away on a billowing cloak. I can’t get over how beautiful it is.
Two strangers Journey towards a mysterious mountain.
Oh good grief. I just experienced Journey on the PS3 – by ThatGameCompany. I know I was looking forward to it – they made Flower after all – but I was… well blown away is too crude a phrase. I was deeply affected by it.
Event based, drag-and-drop, pretty colors and asset pipeline simplicity - scripting in Stencyl
I keep wanting to make more games – tiny, little, niche games that would have a market of one (me) – but, as it has been pointed out to me in the past, I have been irreparably scarred for life by a love affair with BASIC. Try as I might, more ‘grown up’ languages like C++ (or even C#) just baffled me with their convoluted asset pipelines and frustratingly long-winded setup and grammar. Even dabbling with something accessible like XNA had me throwing up my arms over scope, types, and constructors.
Lately, I wanted to dabble with some Flash game making – 2D specifically – and after failing to find all the correct versions and up-to-date tutorials for Flixel, I discovered Stencyl. Oh, my word – how it’s been a balm to my BASIC-crippled mind!
Sure, a shovel would be the better tool, but pickaxes are more iconic!
Fudge is three things – delicious, neatly sliced into cubes, and dangerously easy to make! Now, granted, it wasn’t my first choice – I considered nougat at one time – but nougat’s complicated recipe and sugar-related humidity weak spot knocked it from the list of contenders. There are many things to consider when you wake up one morning and think “I need to make edible Minecraft cubes…”
Concept art for Jensen's apartment in Deux Ex: Human Revolutions - note the candelabra
I’ve been playing Deus Ex: Human Revolution, and reveling in the stealth-puzzle options available to me. It means I spend a lot of time in one area, creeping around like the Creeping Kid, and because I’ve turned off the object highlighting and mission arrows, I need to actually look at the environments.
One environment that struck me more than many others, was Jensen’s apartment – the second the artificially intelligent door opened for me, I was drinking in the strong Bladerunner vibe. Noir-ish lighting spills through room high, slatted windows, casting long dark shadows across the jumble and accumulated debris of Adam’s life and upheaval – it feels like a refugee from Tron was put under house arrest in a long abandoned, 18th Century Parisian flat. In short, I liked it.
Bioshock Infinite teaser video from the Sony E3 conference, where Ken Levine also talked about the Playstation Move, and a secret pet-project set in the Bioshock universe on the newly announced PSVita handheld.
Excited? I certainly am 😀