A bawdy tavern – full of NPCs

I’ve been thinking about characters in games a lot more recently, and specifically, the problems with NPC (non-player characters) entities in MMOs.  Your typical MMO features hundreds of characters – quest givers usually – who come and go on an endless conveyorbelt of sob-stories and XP rewards.  It’s hard to care for the 10th, 50th, or 100th NPC mother with a missing son, or someone needing their precious supplies gathered from the bellies of wild animals.  So, with that in mind, here’s my police-suspect-inspired checklist for making a character work in a game.

Means, Motive and Opportunity…

Continue reading

Advertisements